Unity 3d thesis

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At the heart of both of these performances was the idea that more was at work in an urban setting than might have met the eye. Blast Theory's work Rider Spoke saw participants guided around an urban environment using small touch-screen devices prior to the iPhone-prompted smartphone explosion that used wifi signals to localize voice recordings participants made as they played a sort of hide-and-seek. But this audience is far larger than it was in the past, and the video game industry is now larger and more profitable than Hollywood. This is why I believe Unity will play a key role in Virtual and Augmented Reality experiences in general, and participatory performance experiences in particular. Microsoft is notably lax about these kinds of repurposing projects, tacitly encouraging their use in other mediums. The Cardboard app allows users to play games, explore environments, and build on these systems. Using real locations or the speech of "real" definition left up to the reader of course people to tell their story, these works have a strong ideological stance as well. Preview Download 7Mb Abstract The aim of this thesis is to get to know the process of making a 3D game for the Android platform using the Unity game engine. Both of these could be either reduced or even eliminated by employing a combination of Cardboard and Unity. Whether you believe the first references to virtual reality are in science fiction, or the early computer interfaces espoused in Douglas Engelbart's " The Mother of all Demos ," or even in Antonin Artauds The Theater and its Double, the concept of an illusory yet actionable environment has been explored for the better part of the century.

Blast Theory is supported by significant financial backing and the Mixed Reality Labs, while Rimini Protokoll's Remote X requires a human attendant and some localized transmission equipment to ensure proper execution.

This democratized approach goes beyond just the technology. To prepare for this, as well as to justify this choice, this article is an introduction to Unity, an overview of VR and AR, and some of the applications of Unity most relevant to my future work, including my dissertation.

In it we describe how we made our 3D game, which we tested on an Android smart phone. The groundwork for my current efforts comes from my master's thesis, examining video games and their influence and application in participatory performance in general and theatre for youth in particular.

Cardboard also uses the camera on the phone to allow for augmented reality experiences, mixing real physical environments with virtual elements.

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Unity is useful to my research and eventual dissertation. All of this is monitored by an additional system for safety, but the implications are clear.

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As the name implies, Cardboard consists of extremely cheap cardboard headsets that allow the user to slide their smart phone into the front, and is powered by an app on their phone. None of the hardware is new theatrical technology, but here it is brought together in new ways and with some new and cleverly repurposed tools from game design.

unity runner assets

The audience for these devices are still a subset of the gaming population, those enthusiasts with the disposable income to pay for the cutting edge. The first part presents theoretical background needed for production of a game. In addition to landscapes, objects such as tea cups and bubbles appear and can move in response to the actor's motions.

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3D game development using the Unity engine for Android platform