Blast Theory is supported by significant financial backing and the Mixed Reality Labs, while Rimini Protokoll's Remote X requires a human attendant and some localized transmission equipment to ensure proper execution.
This democratized approach goes beyond just the technology. To prepare for this, as well as to justify this choice, this article is an introduction to Unity, an overview of VR and AR, and some of the applications of Unity most relevant to my future work, including my dissertation.
In it we describe how we made our 3D game, which we tested on an Android smart phone. The groundwork for my current efforts comes from my master's thesis, examining video games and their influence and application in participatory performance in general and theatre for youth in particular.
Cardboard also uses the camera on the phone to allow for augmented reality experiences, mixing real physical environments with virtual elements.
Unity is useful to my research and eventual dissertation. All of this is monitored by an additional system for safety, but the implications are clear.
As the name implies, Cardboard consists of extremely cheap cardboard headsets that allow the user to slide their smart phone into the front, and is powered by an app on their phone. None of the hardware is new theatrical technology, but here it is brought together in new ways and with some new and cleverly repurposed tools from game design.
The audience for these devices are still a subset of the gaming population, those enthusiasts with the disposable income to pay for the cutting edge. The first part presents theoretical background needed for production of a game. In addition to landscapes, objects such as tea cups and bubbles appear and can move in response to the actor's motions.